Either way, its a one-at-a-time manual hassle that could (and should!) be easily addressed in Unity at load time. I could go try to figure out blender and hope there is an appropriate importer for my files and then an appropriate exporter to convert the coordinates, or I can manually tweak all my assets in unity. I contracted these some time ago and no longer have access to the artist or the software to convert them manually. I'm in a situation where I have a bunch of Max art assets in right-handed coordinate system (from a game I'm porting to Unity). There are already plenty of other mesh loading options there. I'm with Dom here - it should not be hard for devs at Unity to implement an option in the Mesh view to "switch right-handed to left-handed coordinates" and save its users the hassle.
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